Cloud gaming is fast becoming the next big thing in gaming. Google being first in the game to announce its Stadia cloud gaming platform with some pretty promising specs a few months ago. EA’s Project Atlas game streaming service is also on its way. In fact, the game maker has announced a surprise Cloud Gaming Technical Trial that will debut September 10th at 1 AM Eastern as a closed beta for some people who’ve signed up for Community Playtesting.
There will be only four games available to the beta testers as of now including FIFA 19, Need for Speed Rivals, Titanfall 2 and Unravel. Atlas’ synced game progression will be a nice thing to see as progress you make while streaming will translate to your games on Origin, no matter what device you’re playing on.
EA is using this trial to also gauge how well its streaming works in real-life situations. EA intends to use Amazon Web Services and the “public cloud” to place servers closer to gamers, improving reliability while minimizing Jitter, lag and other obstacles to the cloud gaming experience.
EA has not commented on if or when it expects to premiere a full-fledged service to the public. As with rivals like Google Stadia and Microsoft’s Project xCloud, EA is dreaming of a day when you can play its games on virtually any device with a screen, whether it’s a computer, mobile device or a smart TV. The trial is both a step toward that goal and a peek at the future, even if practical service isn’t ready for a long while.